Damage 1 + Potency /3 The aura damages enemies the hero moves near and also enemies that move adjacent to the hero. I doubt any other game will grab me like Wildermyth has or make me feel all the feels quite the same way. A hero with Indignance emits an aura around themselves that deals damage ignoring armor to every adjacent enemy, including diagonals. As insane as it sounds, this may be my game of the year. And I know I have hundreds more hours of adventuring to complete. I've played with dozens of characters, no two the same. After three campaigns and 30+ hours of gameplay, I'm still learning new strategies, discovering new events, and facing new enemies. I've felt incredible highs when luck turns my way, and I've felt dreadful lows when an unlucky event maims a key character. I've felt incredible relief landing a winning blow with my last standing character when failure seemed all but certain. I've faced moral dilemmas when forced to sacrifice a prized veteran to win a seemly impossible match. (2) Insidious Filament - 'stacks' 2 poison each time an enemy moves/stays next to the infused objects. Very useful effect in narrow spaces, where other effects don't work well. They enemies cannot act and their dodge/block are weakened. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but the combination of leveling up, gearing up, and gradually evolving your character through random events creates a brilliant uniqueness for each character, one that feels much deeper than it has any right to. Humanist with Mythweaver (1) Stun: The former stuns with tools, while the latter stuns with books. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but One of the best games I've played all year. One of the best games I've played all year.
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